Огромное спасибо за данный урок. Но я пытался применить это к dod sourse. Всё идёт гладко, пока дело не доходит до компиляции. Пишет "bad command $model". Впрочем как и разными другими компиляторами. Отключаю в qc $model - выдает $lod, дальше $shadowlod, и так пока qc не уполовинить, ну а там уже и компилировать нечего. Хотелось бы знать: как сделать модель игрока для стимовского dod. На всякий случай вот не тронутый qc после декомпилиции: $cd "C:\models" $modelname "player\custom\admin_axis\german_admin.mdl" $model "body" "german_assault_reference.smd" $lod 15 { replacemodel "german_assault_reference" "lod1_german_assault_reference" } $lod 25 { replacemodel "german_assault_reference" "lod2_german_assault_reference" } $lod 45 { replacemodel "german_assault_reference" "lod3_german_assault_reference" } $lod 60 { replacemodel "german_assault_reference" "lod4_german_assault_reference" } $shadowlod { replacemodel "german_assault_reference" "lod5_german_assault_reference" } $model "helmet" "german_helmet_reference.smd" $lod 15 { replacemodel "german_helmet_reference" "lod1_german_helmet_reference" } $lod 25 { replacemodel "german_helmet_reference" "lod2_german_helmet_reference" } $lod 45 { replacemodel "german_helmet_reference" "lod3_german_helmet_reference" } $lod 60 { replacemodel "german_helmet_reference" "lod4_german_helmet_reference" } $shadowlod { replacemodel "german_helmet_reference" "lod5_german_helmet_reference" } $model "helmet" "UnknownModelName.smd" $lod 15 { replacemodel "UnknownModelName" "lod1_UnknownModelName" } $lod 25 { replacemodel "UnknownModelName" "lod2_UnknownModelName" } $lod 45 { replacemodel "UnknownModelName" "lod3_UnknownModelName" } $lod 60 { replacemodel "UnknownModelName" "lod4_UnknownModelName" } $shadowlod { replacemodel "UnknownModelName" "lod5_UnknownModelName" } $poseparameter body_pitch -45.00 45.00 $poseparameter body_yaw -45.00 45.00 $poseparameter body_height 28.00 58.00 $cdmaterials "models\player\custom\admin_axis\" $cdmaterials "models\player\german\" $hboxset "dod" $hbox 2 "ValveBiped.Bip01_Pelvis" -7.750 -3.000 -6.600 7.750 3.000 4.900 $hbox 6 "ValveBiped.Bip01_L_Thigh" 3.500 -3.900 -3.900 19.500 3.100 3.100 $hbox 6 "ValveBiped.Bip01_L_Calf" 1.520 -3.370 -3.250 16.510 3.630 3.250 $hbox 6 "ValveBiped.Bip01_L_Foot" -1.000 -1.300 -2.000 5.000 2.700 2.000 $hbox 6 "ValveBiped.Bip01_L_Toe0" -3.200 -1.450 -2.000 3.800 1.050 2.000 $hbox 7 "ValveBiped.Bip01_R_Thigh" 3.500 -3.900 -3.100 19.500 3.100 3.900 $hbox 7 "ValveBiped.Bip01_R_Calf" 1.520 -3.370 -3.250 16.510 3.630 3.250 $hbox 7 "ValveBiped.Bip01_R_Foot" -1.000 -1.300 -2.000 5.000 2.700 2.000 $hbox 7 "ValveBiped.Bip01_R_Toe0" -3.200 -1.450 -2.000 3.800 1.050 2.000 $hbox 2 "ValveBiped.Bip01_Spine" -0.450 -3.000 -7.000 4.050 7.000 7.000 $hbox 2 "ValveBiped.Bip01_Spine1" -0.900 -3.000 -7.000 4.100 8.000 7.000 $hbox 2 "ValveBiped.Bip01_Spine2" -0.500 -3.900 -7.500 7.500 7.100 7.500 $hbox 2 "ValveBiped.Bip01_Spine4" -0.200 -2.800 -7.500 3.800 5.200 7.500 $hbox 1 "ValveBiped.Bip01_Neck1" 0.500 -3.700 -2.500 3.500 1.300 2.500 $hbox 1 "ValveBiped.Bip01_Head1" -1.300 -5.150 -3.000 7.700 3.150 3.000 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -3.000 -2.050 -2.450 13.000 2.450 2.050 $hbox 4 "ValveBiped.Bip01_L_Forearm" -0.400 -2.000 -2.800 11.200 2.200 1.800 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.000 -1.650 -1.450 5.000 0.350 2.050 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -3.000 -2.050 -2.050 13.000 2.450 2.450 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.400 -1.900 -1.800 11.200 2.100 2.400 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.000 -1.650 -2.050 5.000 0.350 1.450 $hboxset "dod_no_arms" $hbox 2 "ValveBiped.Bip01_Pelvis" -7.750 -3.000 -6.600 7.750 3.000 4.900 $hbox 6 "ValveBiped.Bip01_L_Thigh" 3.500 -3.900 -3.900 19.500 3.100 3.100 $hbox 6 "ValveBiped.Bip01_L_Calf" 1.520 -3.370 -3.250 16.510 3.630 3.250 $hbox 6 "ValveBiped.Bip01_L_Foot" -1.000 -1.300 -2.000 5.000 2.700 2.000 $hbox 6 "ValveBiped.Bip01_L_Toe0" -3.200 -1.450 -2.000 3.800 1.050 2.000 $hbox 7 "ValveBiped.Bip01_R_Thigh" 3.500 -3.900 -3.100 19.500 3.100 3.900 $hbox 7 "ValveBiped.Bip01_R_Calf" 1.520 -3.370 -3.250 16.510 3.630 3.250 $hbox 7 "ValveBiped.Bip01_R_Foot" -1.000 -1.300 -2.000 5.000 2.700 2.000 $hbox 7 "ValveBiped.Bip01_R_Toe0" -3.200 -1.450 -2.000 3.800 1.050 2.000 $hbox 2 "ValveBiped.Bip01_Spine" -0.450 -3.000 -7.000 4.050 7.000 7.000 $hbox 2 "ValveBiped.Bip01_Spine1" -0.900 -3.000 -7.000 4.100 8.000 7.000 $hbox 2 "ValveBiped.Bip01_Spine2" -0.500 -3.900 -7.500 7.500 7.100 7.500 $hbox 2 "ValveBiped.Bip01_Spine4" -0.200 -2.800 -7.500 3.800 5.200 7.500 $hbox 1 "ValveBiped.Bip01_Neck1" 0.500 -3.700 -2.500 3.500 1.300 2.500 $hbox 1 "ValveBiped.Bip01_Head1" -1.300 -5.150 -3.000 7.700 3.150 3.000 // Model uses material "german_body.vmt" // Model uses material "german_gear.vmt" $attachment "weapon_bone" "ValveBiped.weapon_bone" -0.00 -0.00 0.00 rotate -0.00 0.00 -0.00 $attachment "weapon_bone_left" "ValveBiped.weapon_bone_left" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00 $attachment "2" "ValveBiped.Bip01_Head1" -0.00 0.00 -0.00 rotate 0.00 0.00 0.00 $attachment "head" "ValveBiped.Bip01_Head1" -0.00 0.00 -0.00 rotate 0.00 0.00 0.00 $includemodel "player/dod_player_shared.mdl" $surfaceprop "flesh" $illumposition 0.000 -1.497 36.013 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.00 $rotdamping 4.00 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "valvebiped.bip01_pelvis" 0.00 $jointrotdamping "valvebiped.bip01_spine1" 18.00 $jointconstrain "valvebiped.bip01_spine1" x limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_spine1" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine1" z limit -15.00 30.00 0.00 $jointmassbias "valvebiped.bip01_spine2" 1.60 $jointrotdamping "valvebiped.bip01_spine2" 12.00 $jointconstrain "valvebiped.bip01_spine2" x limit -30.00 30.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -16.00 16.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -20.00 15.00 0.00 $jointmassbias "valvebiped.bip01_r_clavicle" 0.60 $jointrotdamping "valvebiped.bip01_r_clavicle" 12.50 $jointconstrain "valvebiped.bip01_r_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" y limit -16.00 16.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 20.00 0.00 $jointmassbias "valvebiped.bip01_l_clavicle" 0.60 $jointrotdamping "valvebiped.bip01_l_clavicle" 12.50 $jointconstrain "valvebiped.bip01_l_clavicle" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" y limit -16.00 16.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 20.00 0.00 $jointmassbias "valvebiped.bip01_l_upperarm" 0.80 $jointrotdamping "valvebiped.bip01_l_upperarm" 16.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -40.00 50.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -55.00 32.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_forearm" 1.80 $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 -6.00 0.00 $jointmassbias "valvebiped.bip01_l_hand" 0.60 $jointrotdamping "valvebiped.bip01_l_hand" 8.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -30.00 37.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -12.00 8.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -20.00 35.00 0.00 $jointmassbias "valvebiped.bip01_r_upperarm" 0.80 $jointrotdamping "valvebiped.bip01_r_upperarm" 16.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -50.00 40.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -32.00 55.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_forearm" 1.80 $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 -6.00 0.00 $jointmassbias "valvebiped.bip01_r_hand" 0.60 $jointrotdamping "valvebiped.bip01_r_hand" 8.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -37.00 30.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -8.00 12.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -35.00 20.00 0.00 $jointmassbias "valvebiped.bip01_r_thigh" 0.80 $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -12.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 24.00 0.00 $jointmassbias "valvebiped.bip01_r_calf" 1.20 $jointrotdamping "valvebiped.bip01_r_calf" 3.00 $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit 0.00 116.00 0.00 $jointmassbias "valvebiped.bip01_r_foot" 0.75 $jointrotdamping "valvebiped.bip01_r_foot" 7.00 $jointconstrain "valvebiped.bip01_r_foot" x limit -10.00 22.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" y limit -19.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" z limit -17.00 24.00 0.00 $jointmassbias "valvebiped.bip01_l_thigh" 0.80 $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -20.00 12.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -79.00 24.00 0.00 $jointmassbias "valvebiped.bip01_l_calf" 1.20 $jointrotdamping "valvebiped.bip01_l_calf" 3.00 $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit 0.00 116.00 0.00 $jointmassbias "valvebiped.bip01_l_foot" 0.75 $jointrotdamping "valvebiped.bip01_l_foot" 7.00 $jointconstrain "valvebiped.bip01_l_foot" x limit -10.00 22.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_foot" z limit -17.00 24.00 0.00 $jointmassbias "valvebiped.bip01_head1" 1.50 $jointrotdamping "valvebiped.bip01_head1" 8.00 $jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00 } Буду признателен за предложение помочь (за разумное вознаграждение) в переделке парочки моделей. Исходник здесь http://olgame.moy.su/load/0-0-0-8-20
Полковники не бегают, так как в мирное время это вызывает смех, а в военное - панику.
Сообщение отредактировал ВУХ - Воскресенье, 12.12.2010, 00:25 |